Learning – MultiPlayer FPS Level Layout

This week, I studied how to design a layout for multiplayer first person shooter game.

Before make a level layout

Play the Game and Take Notes

  • Dedicate a certain amount of time playing the game, with a purpose of learning more about the game mechanics and layouts of popular maps.
  • Keep a level design/game environment journal or sketchpad nearby to write down any ideas or sketch layouts.
  • Note any interesting gameplay mechanics you find.

Scenario and Sketch Idea

  • Decide what gametype do you want your map to be? Defuse map or hostage rescue map?
  • Sketch ideas for your layout as they come to you; don’t force to come up with an actual map layout but simply note ideas that come to you; write/sketch them down
  • Start collecting photo reference of your map idea, go to images.google.com and type in your map idea location; start saving images into a ‘photo reference’ folder of your map project

Make a Level Layout

The Definition and Tips for Each Process

Main Path

Main paths are routes that each team takes to reach a choke point and an objective.

Choke Point

Choke point (a.k.a. control point or bottleneck) is where the attacking team meets resistance from the defending team. Attacking team must push through the choke point to reach the objective. Choke points should be specifically designed to offer interesting combat opportunities.

  • Do not create more than 2 paths (entrances) to the objective within a single choke point that is not visible from the same point of view of the player.
    • In the new map, Anubis’s A bombsite. Two entrances within one chock point is invisible from any defender’s point of view. So, a noisy door is added for one entrance.
  • Control your choke points and you will control gameplay.

Choke Point Design Principle 6“…hostage rescue map choke points are dynamic. Hostage rescue does not require very precise and timed approach as it does for defuse maps. It is because choke points will change based on if Terrorist team plays aggressively (attacking) or passively (defending). So when designing hostage rescue maps, you will need to think about strategy of defending team and how they may play the map.”

Recommended Reading: CSGO 6 Principles of Choke Point Design Tutorial

Connecting Paths

Connecting paths are routes that connect main paths between each other, giving player choices for strategy. An opportunity to switch direction to a different main pathway. You don’t want the attacking team have to track back to spawn in order to change their direction. Offer a way to do so by giving a connecting path between two main paths. This keeps gameplay dynamic and interesting.

Reference

CS:GO How to Design Gameplay Map Layouts (Complete In-Depth Guide)

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