[Fruit Boom]Dev Log – GDD check list with programmer

Once we’ve established the basic mechanics of the game, it’s time to instruct our programmers how to make a first test version of the game. Since they weren’t involved in the design process, the Game Design Document (GDD) should account for all the minutiae. This will avoid the problems caused by different subconscious point of views between designers and programmer.

Here is our first version communication document:

Later, when we comed up with new ideas, we made the next version of communication document:

This the next version of our GDD check list:

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